Super
Act 2 Trainer’s Shrine. Pick 1 of 3 branches for the class you locked. The pick is permanent. The first move comes with the pick, the second at level 10, and the third at level 14.
Pixel Lineage progression
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Vote one between floors. Take Camp, Shop, or Scout when you are low.

A breather. About 15% HP, or a buff called Inspired.
A safe stop between floors.
Spend gold between floors.
A random stop between floors.
A risk stop between floors.
A champion fight on the path. Skip it when you are low and take Camp, Shop, or Scout.
A boss fight between floors, separate from the boss that ends floor 10.
XP during Act 1. In Act 2 it offers 1 of 3 Super branches.
Act 2 Trainer’s Shrine. Pick 1 of 3 branches for the class you locked. The pick is permanent. The first move comes with the pick, the second at level 10, and the third at level 14.
A matching Ultra Sigil on that Super.
Late mode. It opens at level 50 after the story, as a daily set of 3 lands, and pays Valor and Tormented gear.
Sunmeadow Wilds is 10 floors on Normal, with a path-card vote between floors. Floor 10 is a boss. Clearing it opens Act 2.
Camp, Scout, Shop, Mystery, Blood Altar, Hunt a Champion, Mini-Boss, and Trainer’s Shrine. Take Camp, Shop, or Scout when you are low.
Super is the Act 2 Trainer’s Shrine, 1 of 3 branches. Ultra is a matching Ultra Sigil on that Super. Torment opens at level 50 after the story, as a daily set of 3 lands, and pays Valor and Tormented gear.
Castle prep through floor 10.
Lives and the timed presses on those floors.
Heirloom and Heart Blood after you can clear Hard.